The actual release of Overwatch didn’t add anything new that was presented in the Beta. What does that mean? That it is still a freaking amazingly, addictive game. In regards to nearly every aspect of design, Blizzard has exceeded my expectations. I am still stunned by how superbly balanced and unique the characters are in the game. The creative development behind this title is mind boggling to me. How do they get Zenyatta, Wintson, and Mei all with such different play styles to balance out so well?! Sound design was robust with it not only adding character to each hero but was used as a gameplay mechanic as well. Characters will shout if the enemy has a teleporter, if someone is behind you, and enemy’s ultimate are loud warning you to seek shelter. It’s hard to describe what keeps me wanting to play match after match endlessly. It’s simply a absorbingly fun game that’s easy to pick up with matches offering a plethora of variety. The game is designed in a way that team play is very important, which can kind of suck if your team doesn’t like to coordinate attacks. Even though individual players can have an immense impact on a match having a team that works together and sticks together will almost always come out on top. The game also allows for some very awesome comeback moments, which are only awesome if your on the right side. I swear to the Lord of Light, every time my team gets the control point to 99% and the other team is at 0% we always lose in overtime! I have no idea how this happens but it does. EVERY. SINGLE. TIME. Whenever I see that I’m on the team that’s about to win 99% to 0% I know we are going to lose. It baffles me every time. I already gave my more detailed observations in my Beta impressions so go to that article if you want more details. I would easily suggest that everyone pick this up because it has been one of the best first person shooters to be released in a long while! I’ll be posting game play roughly every week seeing that I’ll probably be playing it rather then reviewing other games.